Laurent Belcour Graphic Researcher
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I am a french researcher working at Intel in Grenoble. Previously, I was: a research scientist at Unity Technologies; a post-doctoral researcher at the University of Montréal, in the LIGUM team; and post-doc at Inria Bordeaux, in the MANAO team. I defended my Ph.D. in October 2012 at the University of Grenoble under the supervision of Cyril Soler and Nicolas Holzschuch.
My research focuses on understanding the structure and coherence of light transport as a signal. The physical phenomenon behind light transport in scenes is highly structured and this structure can be exploited to perform denoising, adapt the behaviour of simulation, estimate material properties, etc. Most importantly, I like the challenge of computer graphics as the intersection of optics, statistics, signal processing and computer science.
Posts
- Rendering Layered Materials with Diffuse Interfaces
- Visually-Uniform Reparametrization of Material Appearance through Density Redistribution
- Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution
- Passing Multi-Channel Material Textures to a 3-Channel Loss
- A Sliced Wasserstein Loss for Neural Texture Synthesis
- Bringing an Accurate Fresnel to Real-Time Rendering: a Preintegrable Decomposition
- Rendering Layered Materials with Anisotropic Interfaces
- Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames
- A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a Blue Noise in Screen Space
- Efficient Rendering of Layered Materials using an Atomic Decomposition with Statistical Operators
- Integrating Clipped Spherical Harmonics Expansions
- A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence
- SIGGRAPH 2016 Course: Part 2
- SIGGRAPH 2016 Course: Part 1
- SIGGRAPH 2016 Course: Frequency Analysis of Light Transport
- Antialasing Appearance in Global Illumination Renderers