tetocarre Laurent Belcour
Graphic Researcher
  • Unity Labs
  • 51 avenue Jean Kuntzmann
  • 38330, Montbonnot - FRANCE

Lastest News:
04-05-2018 I will present two papers at SIGGRAPH in Vancouver, stay tuned!
01-03-2018 Our iridescence paper is publicly available in Unity's HD Renderloop (details here).
01-06-2017 The Maxwell render team did a blogpost on our iridescence paper, check it out!
01-06-2017 Adrien will present our IE&I paper at EGSR 2017.
01-05-2017 I have three papers presented at SIGGRAPH this year, check them out! #1, #2, #3
01-07-2016 I joined Unity Labs as a Graphic Researcher in Paris.

I am a french researcher working at Unity Technologies. Previously I was a post-doctoral researcher at the University of Montréal, in the LIGUM team since March 2014. I did a one year post-doc at Inria Bordeaux, in the MANAO team. I defended my Ph.D. in October 2012 at the University of Grenoble under the supervision of Cyril Soler and Nicolas Holzschuch.

My research focuses on understanding the structure and coherence of light transport as a signal. The physical phenomenon behind light transport in scenes is highly structured and this structure can be exploited to perform denoising, adapt the behaviour of simulation, estimate material properties, etc. Most importantly, I like the challenge of computer graphics as the intersection of optics, statistics, signal processing and computer science.

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